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The RPG genre has grown a lot since the early days of games like Akalabeth on the Apple II. Storytelling and quest design ...
The Witcher 4 narrative director Philipp Weber has said the upcoming sequel is carrying over lessons learned from CD Projekt ...
An early look at The Witcher 4 was shared during State of Unreal in June. But as impressive as that was, CDPR later explained ...
The RPG world has come a long way since the early days of simple games like Akalabeth on the Apple II. One big problem that ...
The CD Projekt Red team is committed to breaking new ground with The Witcher 4, avoiding formulas that worked for them before ...
In a recent interview, The Witcher 4's narrative director Philipp Weber said that CD Projekt Red's forthcoming RPG will ...
CD Projekt Red says The Witcher 4 is built on several key lessons the development team learned while working on The Witcher 3 ...
CD Projekt is carrying its quest design philosophy from The Witcher 3 into The Witcher 4, which means no frivolous fetch ...
Philipp Weber "In The Witcher 3 we had a very good balance of still being natural about it, but usually you always knew when there was a consequence for your actions," Weber continues.
As it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber's first job at CD Projekt Red (via GamesRadar).Back when he was a quest designer on The ...
Philipp Weber's first "professional" job was as a quest designer on The Witcher 3, the game that made CDPR a household name globally, after a background of modding the older Witcher games for fun.
Philipp Weber joined The Witcher 3's team as a quest designer early on in development and, in an interview with GamesRadar+, he recalled that the earliest bit of feedback he received from the ...