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Fiction Horizon on MSN‘The Witcher 4’ Is Bringing Back a Fan-Favorite Policy That Made the RPG Stand Out Compared to OthersThe RPG genre has grown a lot since the early days of games like Akalabeth on the Apple II. Storytelling and quest design ...
The Witcher 4 narrative director Philipp Weber has said the upcoming sequel is carrying over lessons learned from CD Projekt ...
An early look at The Witcher 4 was shared during State of Unreal in June. But as impressive as that was, CDPR later explained ...
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Comic Basics on MSN‘The Witcher 4’ Returns with the Beloved Feature That Set Its RPG Apart from the RestThe RPG world has come a long way since the early days of simple games like Akalabeth on the Apple II. One big problem that ...
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FextraLife on MSNCD Projekt Red Promises No More Fetch Quests in The Witcher 4The CD Projekt Red team is committed to breaking new ground with The Witcher 4, avoiding formulas that worked for them before ...
In a recent interview, The Witcher 4's narrative director Philipp Weber said that CD Projekt Red's forthcoming RPG will ...
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Game Rant on MSNThe Witcher 4 Dev Says It Took Several Lessons from The Witcher 3CD Projekt Red says The Witcher 4 is built on several key lessons the development team learned while working on The Witcher 3 ...
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TheGamer on MSNThe Witcher 4 Won't Have Any Fetch QuestsCD Projekt is carrying its quest design philosophy from The Witcher 3 into The Witcher 4, which means no frivolous fetch ...
Philipp Weber "In The Witcher 3 we had a very good balance of still being natural about it, but usually you always knew when there was a consequence for your actions," Weber continues.
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'Do it fast, do it dirty': The Witcher 4's narrative director discusses the studio's philosophy and what made The Witcher 3 so greatAs it turns out, throwing ideas into an ever-growing chaotic GDoc for days on end was actually Philipp Weber's first job at CD Projekt Red (via GamesRadar).Back when he was a quest designer on The ...
Philipp Weber's first "professional" job was as a quest designer on The Witcher 3, the game that made CDPR a household name globally, after a background of modding the older Witcher games for fun.
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The Witcher 4's narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG's sequel: "We don't do fetch quests"Philipp Weber joined The Witcher 3's team as a quest designer early on in development and, in an interview with GamesRadar+, he recalled that the earliest bit of feedback he received from the ...
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