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RTX IO works on top of DirectStorage, and it even supports Vulkan extensions, allowing it to work in games like Portal: Prelude RTX. None of this is proprietary, either; there’s been plenty of ...
NVIDIA RTX IO uses the technology seen in Microsoft's DirectStorage, GDeflate, an open GPU compression standard that NVIDIA helped create. In most modern games, we see data sent from the disk ...
RTX IO, and DirectStorage, allow the CPU to be bypassed completely, allowing the GPU to perform the decompression instead, which is much faster and also frees the CPU to work on other tasks.
For RTX IO, as it is here in Portal Prelude RTX, the data on disk is compressed using the GDeflate format and moved over to system memory temporarily, then over to VRAM and decompressed there by ...
NVIDIA crows not only about the load time savings of RTX IO, but also about the disk space savings. It's true that non-RTX IO version of the game is over 30 GB in size while the RTX IO-enabled ...
RTX IO works by offloading "dozens of CPU cores' worth of work to your GPU", which enables faster loading times and allows developers to create more detailed worlds and environments.
RTX IO itself improves texture loading speeds by 5x and also takes up 44% less space on your drive. Nvidia In addition to the game itself, Nvidia is launching a new Game Ready Driver.
RTX IO is a way to shift the job of decompressing game assets, namely high resolution textures, from the CPU and instead give it to the GPU.
By utilizing NVIDIA's technologies such as full ray tracing, NVIDIA DLSS 3, NVIDIA Reflex, and RTX IO, Half-Life 2 has never looked better. The Half-Life 2: An RTX Remix Project is still in active ...
This week Nvidia finally pulled the wraps off RTX IO, which it first announced in the Ampere days of 2020. However, it wasn't officially supported on any games until now, when the company launched ...
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