The player uses Rigidbody2D for gravity scale and RB.AddForce($something,ForceMode2D.Impulse) for Jumping. For changing the game mode, I created mode changer prefabs ...
This is a WIP port of the popular mobile game Geometry Dash by RobTop for the Nintendo Wii. Port made by AleFunky. Geometry Dash and its respective resources are by RobTop Games.