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RTX IO, and DirectStorage, allow the CPU to be bypassed completely, allowing the GPU to perform the decompression instead, which is much faster and also frees the CPU to work on other tasks.
NVIDIA RTX IO uses the technology seen in Microsoft's DirectStorage, GDeflate, an open GPU compression standard that NVIDIA helped create. In most modern games, we see data sent from the disk ...
NVIDIA crows not only about the load time savings of RTX IO, but also about the disk space savings. It's true that non-RTX IO version of the game is over 30 GB in size while the RTX IO-enabled ...
RTX IO works by offloading "dozens of CPU cores' worth of work to your GPU", which enables faster loading times and allows developers to create more detailed worlds and environments.
Nvidia finally release the RTX IO, which had first announced back in 2020.The GPU decompression technology was first unveiled alongside the RTX 3000 series of GPUs and is now making its way to its ...
RTX IO, perhaps more-properly written RTX I/O, is essentially NVIDIA's own customized form of Microsoft's DirectStorage, much as "RTX" is partially a branded form of DirectX Raytracing (DXR).
Without RTX IO, the cake's textures are fully loaded in 3:46 seconds. With RTX IO enabled, the cake is loaded in 1:01 seconds—more than 3x faster. The biggest gaming news, reviews and hardware deals ...
So far, Nvidia has confirmed that Half-Life 2 RTX will support DLSS 3, RTX IO, and other “modernized assets.”It’s likely the closest we’re getting to a full-on Black Mesa-style remake for ...
Using RTX Remix, Half-Life 2 RTX will feature full ray tracing, DLSS 3, Reflex, and RTX IO in a similar vein to Portal, which was given the RTX treatment last year.
This week Nvidia finally pulled the wraps off RTX IO, which it first announced in the Ampere days of 2020. However, it wasn't officially supported on any games until now, when the company launched ...
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