When Duck Hunt landed in living rooms in 1984, it brought with it one of gaming’s most iconic peripherals: the NES Zapper.
Ashley Guchhait began developing Squirrely Roo Rabbit as a senior at MICA. Eight years later, she’s cofounded her own studio to continue bringing the game to life.
The artist Danielle Brathwaite-Shirley wants her audience to actively grapple with her ideas. To experience her work, you ...
Breaking Taps on MSN
How I Attempted to Build a DIY Camera Sensor From Scratch
Building a camera sensor from scratch is no small feat. This project explores how light can be captured and turned into ...
Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools across the state through a new ...
RIT co-op students have published Changeling VR on Steam Early Access. The virtual reality mystery game has taken five years ...
Mark Zuckerberg introduced Vibes in Meta AI through an Instagram post. Artists and content creators created the videos for the Vibes feed initially.
Explore how casinos and video games tap into variable rewards, sensory loops, and social proof to keep players engaged, and learn why smart design can shape behavior and enjoyment.
UGA researchers are using video games to open new doors for neurodivergent students — boosting their quality of life and sparking interest in STEAM careers.
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