
Supermassive Games
We are a BAFTA-winning, independent game developer, with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for …
Supermassive Games - Wikipedia
Supermassive Games was founded in 2008 by Pete Samuels, who had previously worked at Psygnosis and Electronic Arts. The company signed a contract to serve as Sony's second …
All Interactive Supermassive Games, Ranked - ComicBook.com
Jul 13, 2025 · When it comes to delivering scares, story, and memorable characters, Supermassive games can be hit-or-miss. Here is our Supermassive ranking.
List of games by Supermassive Games - Wikipedia
The current logo of Supermassive Games Supermassive Games is a British video game developer based in Guildford, Surrey. The company was co-founded by brothers Pete and Joe …
Directive 8020 - Supermassive Games
Decide who to trust in a world where anyone could be a deadly alien impostor. Check out the official site for more details.
James Webb telescope confirms a supermassive black hole …
6 days ago · JWST peered at the glowing trail of stars left behind by a candidate runaway supermassive black hole deep in space, revealing new insights after other telescopes looked …
Nordisk Games – Supermassive Games
Supermassive Games are a BAFTA-winning, independent game developer with a reputation for innovation in storytelling.
Supermassive Games' horror games, ranked worst to best
What are the best and worst games from the developer of The Quarry? We ranked every horror game from Supermassive Games, from worst to best.
After ‘Until Dawn,’ Supermassive Is Finally Making Its ... - Inverse
Jun 18, 2025 · Ever since Until Dawn, Supermassive Games has established itself as one of the masters of horror games. The Dark Pictures Anthology has methodically built on that narrative …
With Directive 8020, Supermassive is evolving the Dark Pictures
Jun 26, 2025 · This time, they’ve made the guide for you. The series’ classic gameplay is still there, but Supermassive wanted to give as many options as possible to players. This feels …